Professor Bartimaeus called for us by way of page messenger. The gnome was working on his alchemical masterpiece when we arrived. He said it would take take a few days before he knew what item he’d need next. The magister of the Captain’s Coast (the wealthy part of town) has asked for our help. Belgor Tullen is his name, the magistrate of the Captain’s Coast. Hedherijannikker tells us that Magistrate Tullen is a bit “hands-off” so to speak and the aristocrats appreciate that. We step into the magistrate’s office to find him feeding himself with a feast; he is quite fat. Over a glass of wine the magistrate explained the issue he has. Apparently a local family lost their elders and the son took over. He described a series of disappearances, first animals, then the homeless, and now noble heirs and children. Somehow this family, the Dresdan family house, is involved. He has asked us to look into the matter. The district guards report a gnome drug dealer named Grissle has been seen coming and going around the Dresdan house. Grissle sells Maw Salts, a powerful narcotic. A newer, stronger version called Planar Gate has been seen on the streets. The magistrate has offered us the property deed to the Dresdan house if we take care of this problem. The magistrate pointed us in the way of his guard captain, Sturg, who may have more information for us.
As we travel through the Capatin’s Coast district I notice the guards have less to deal with. I say that because we found many of them paying little attention to their posts and more to the rear ends of the noble Ladies. Captain Sturg offered to buy any confiscated drugs we find. He also gave us directions to the Dresdan estate. The surviving offspring to the Dresdan family, Alan and Alar fell from their respected place and turned to drugs, drink, and women. The Maw Salts they deal in affect the mind with a trance. It sounds like a hallucination which gives the user false courage and dulls their pain. If we have to face any addicts we may have a fight on our hands.
The Captain’s Coast is a nice part of town. The streets are paved with stones and fences ring well tended gardens. We arrive to the Dresdan manor and find the estate is badly maintained. Inside the house we found many crazed drug addicts; we subdued them and continued the search. In the main hall we were attacked by highly intoxicated degenerates. The crazed peasants had no feeling of pain, so we had to use force. During the fight Worak was afflicted with some malady that caused him to attack the party. He swung for me and Hedherijannikker, but missed in his rage. I tried to paralyze him with a spell, but it did nothing. Eventually the effect wore off and we collected the remaining drugs.
We entered the cellar to find Grissle the maker of these drugs. He commands truly horrid beasts stitched together from numerous human parts. The gnome alchemist offered us surrender; we turned him down of course. Grissle threw fire bombs and ordered his wretched creatures to attack. The combat was fierce and Mikel was slain by one of Grissle’s abominations (which we learned were what was left of Alan and Alar), but we won the day and defeated the evil alchemist.