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  • Entry 4: Experiences in Small Ville (Part 2)

    I write from the back of our newly procured mount, a pathetic looking mule. While my companions believe me to be studying the artifacts procured from the professor, I finished that task long ago. Instead, I continue to document our travels, and give my …

  • Entry 7: Terror and the Unnamed Inn

    While walking to the inn, we discussed our newly earned property. Krawaal wondered if perhaps the property was haunted. We had a good laugh at this, as we were all sure that spirits and ghouls do not exist (Note: never doubt Krawaal in the future). Our …

  • Races

    Races

    *Player Races:* -[[Humans]] -[[Elves]] -[[Dwarves]] -[[Gnomes]] -[[Halflings]] -[[Half-Elves]] -[[Half-Orcs]] *Non-player races* -[[Lizardfolk]] -[[Goblinoids]] -[[Beastmen]] -[["Three-Clicks"]] -[[Troll]] -[[Neanderthals]] …

  • New Valgard

    Neuvalgar, previously New Valgard

    [[File:372237 | class=media-item-align-none | Valgard_Flag_true.png]] New Valgard is located in the Northeast coast of the Rift Sea. It is populated mostly by the descendants of refugees from the [[Silven …

  • Humans

    Humans are the most widespread and common of all the races.  There is no such thing as a “typical” human.  There are distinct lineages of humans however who hail from different parts of Aenor, however.  *Medarans* The pale white to ruddy tan skinned …

  • Kingdoms and Regions

    p. In the center of Aenor is the city of Ark. The greatest city on Aenor, allegedly, it is a massive city that houses the worlds wealth. The largest port and center of almost all the organizations that specialize in trade. All races, all walks of life …

  • Silveníl

    The Silvenil is the home of the [[Silvenii]], also known as [[High elves]], or [[Pale Elves]]. The Silvenil was a arid, charred land, destroyed by the magic unleashed in the [[War of Tears]]. The Silvenii were a race of elves devoted entirely to …

  • Elves

    Elves are divided into two groups: the Arrenii and the Silvenii. Both groups are xenophobic and do not take kindly to outsiders in their realms. Few elves dwell outside of their home realms. *Arrenii* The Arrenii, also known as Wood Elves, reside …

  • Classes

    Available Classes: Click to see House rules changes Core Classes: [[Alchemist]] [[Barbarian]] [[Bard]] [[Brawler]] [[Cavalier]] [[Gunslinger]] [[Fighter]] [[Paladin]] [[Ranger]] [[Rogue]] [[Investigator]] [[Skald]] [[Slayer]] [[ …

  • Dwarves

    Dwarves have historically dwelt in their two Ancestral home kingdoms: the Irondeep and Wyrmhearth kingdoms, located in the Blackiron and Dragonspine mountains respectively. However, after the cataclysmic changes that rocked Aenor during the coming of …

  • Gnomes

    Gnomes are as widespread as humans in Aenor, not having a historical ancestral home. After the end of the War of Kings and the Last heroes, many gnomes settled in Seacrown vale, but as many were scattered across Aenor to the many cities where their …

  • Halflings

    Halflings are as widespread as humans across Aenor, perhaps the second most common. Optimistic and cheerful by nature, blessed with uncanny luck, and driven by a powerful wanderlust, halflings make up for their short stature with an abundance of bravado …

  • Half-Elves

    Half-elves are seen wherever humans are seen, but are relatively rare. The insular and isolationist nature of both the Arrenii and the Silvenii leads to limited interaction with the other races. However, there are instances where an elf has taken a …

  • Half-Orcs

    There are no real "Orcs" or "Half-Orcs" in Aenor. The bloodlines of Orcs and humans merged many centuries ago. The Orc Tribes of the Dragonspine Mountain hills and valleys are a proud shamanistic race of pastoral herders. Pushed to the edge of society …

  • Lizardfolk

    The Xoxotlaca (SHO-HO-Tlah-kah) are the Lizardfolk followers of Xoxcuzcatla, the Great green Wyrm. Some purport to be, and exhibit evidence of being, the children of the dragon, however this is unconfirmed.

  • Barbarian

    >Add Spot to class skill list >Rolls 2d12 for hit dice and takes the better result >Damage Reduction is doubled while raging (so a level 13 Barbarian has DR 6/- while raging) Otherwise, see "Barbarian":http://www.d20pfsrd.com/classes/core-classes/ …

  • Bard

    As "Pathfinder Bard":http://www.d20pfsrd.com/classes/core-classes/bard >Add Disable Device and Search to the list of Bard class skills. > Bard Skills 8+Int >The bard receives the following special class abilities at the following levels in addition …

  • Monk

    Hit Die: Increase to d10 Weapon Proficiency with Fighter "Monk" Weapon List (http://www.d20pfsrd.com/classes/core-classes/fighter) At level 1, a Monk adds his Wisdom Bonus to attack and damage rolls. This bonus does not apply against enemies that …

  • Samurai

    "Samurai":http://www.d20pfsrd.com/classes/alternate-classes/samurai

  • The Fable of the Last Heroes

    Fable of the Last Heroes The children circled around the wizened old man. He was perched comfortably on a stool by the fire and wrapped in thick quilt. The wind whistled outside, but the inn common room was warm and snug from the weather. …

  • Ranger

    AS "Pathfinder Ranger":http://www.d20pfsrd.com/classes/core-classes/ranger However, the ranger has the "Hunter's Tricks":http://www.d20pfsrd.com/classes/core-classes/ranger/archetypes/paizo---ranger-archetypes/skirmisher option rather than spellcasting …

  • Alchemist

    See "Alchemist":http://www.d20pfsrd.com/classes/base-classes/alchemist Alchemist is able to take any of the crafting Feats.

  • Gunslinger

    True name of the Class: Musketeer/Pistoleer/Dragoon based on choise of Musket/Pitol/Blunderbuss respectively. Otherwise, see: "Gunslinger":http://www.d20pfsrd.com/classes/base-classes/gunslinger

  • Rogue

    See "Pathfinder Rogue":http://www.d20pfsrd.com/classes/core-classes/rogue

  • Cleric

    A cleric is a fervent believer in their deity, and their message can bolster allies and themselves. There are two paths for clerics who wish to commune and channel the power of their god. That of the "Cloistered Cleric":http://www.d20pfsrd.com/classes …

  • Kallonia

    [[File:325320 | class=media-item-align-none | Kallonia_Flag.png]]
    [[File:373405 | class=media-item-align-none | Kallonia.jpg]] When the Emperor Kallacus Ironbough reassumed the surname Archaevius, and declared Kallonia the descendant empire of …

  • War of Kings

    Kallonia and Valgard Introduction: Black soot and powdered blood blows across the Wastes, where butchery and fire has turned a once verdant and prosperous land into a wretched and lifeless land. The fallen city of Azron stands in the center, …

  • Ninja

    See http://www.d20pfsrd.com/classes/alternate-classes/ninja

  • Knight

    See http://dndtools.eu/classes/knight/ or 3.5 Player's Handbook II

  • World

    h2. Vices: h3. Alcohol *Stermolk*, "Mammoths Milk": Made from the fermented milk of Mammoths from the far north of Jond by the Frostgiant master brewers, this extremely potent drink is a thick, frothy, and chunky drink, generally found in large …

  • Rules

    Aenor Post Tosthogga

    Pathfinder/D&D 3.75: Rules will be based on Pathfinder SRD, including most classes, feats, skills, and CMD/CMB, however, some aspects, rules, and classes will be ported over straight from 3.5. Full Caster Classes are …

  • Dravania

    The Dravanian Province, as it is now known, is a heavily fir-forested region once ruled by the Barons and divided into a handful of baronies. The Baronies were seriously weakened by the war between them shortly before the Maw was closed. This allowed …

  • Brawler

    See "Brawler":http://www.d20pfsrd.com/classes/hybrid-classes/brawler

  • Organizations

    Below is a list of prominent organizations and their descriptions: [[The Tower]]: A merging of the Artificers Guild, Warders, Wizards Academy and others [[The Philharmonic]]: A collection of the most skilled and powerful musicians and performers. [[ …

  • Omnor

    The Omnorite Ecclesiarchy is one of the 3 branches of power in the Kallonian Empire. This makes the Ecclesiarchy it's members extremely powerful and the Ecclesiarch second only to the Emperor and equally as powerful as the Principal Governor and the …

  • Orders Militant

    Below are the Largest Orders Militant of the Omnorite Ecclesiarchy: [[File:373400 | class=media-item-align-none | Orders.jpg]]

  • The Philharmonic

    The Philharmonic is an organization established by a disciple of Hederrijanniker Flynderflick "Quicksprinkle" Skidlow. The disciple, named Bailywick "Bighorn" Franbar, was a follower of Hederi's actions and aspired to model himself and his work upon the …

  • Grex

    Grex is the newest Province of the Kallonian Empire. When the Empire built the Underpass, they found a wide open land with numerous large herds of creatures resembling tame buffalo. Settlers began flocking to this area for its promise of more land and …

  • Skald

    "Skald":http://www.d20pfsrd.com/classes/hybrid-classes/skald

  • Slayer

    "Slayer":http://www.d20pfsrd.com/classes/hybrid-classes/slayer

  • Old Intro

    Aenor: The Heroes of Greywater Keep It is an age of adventure and danger and opportunities for adventurers abound. It is also a time of darkness. The wild places of the world creep ever onward. The magic of planar travel is lost to time. The roads …

  • Durgle Trade Cartel

    Once a small and unknown family, the Durgles of central Medara gained prominence after the great hero Yurt Three-Foot began wielding the ancestral weapon of Boddynock. Over a few hundred years, leveraging their name and position in Ark the Durgles …

  • Magic

    Magic is a rare, powerful and dangerous commodity in Aenor after "The Fall". Numerous groups coalesced into a managing and training body for those who still looked to practice arcane. There are distinct branches of magic that have become even more …

  • Arcane Magic

    - Arcane magic users are policed by [[The Tower]] and it's agents, who find, train, and control them. Inherently more unstable than some of the other magics, there are those who demonstrate the intellectual capacity and seek out the Tower in Ark, but …

  • Musical Magic

    Musical Magic is the only [[Magic]] untouched by the [[Exodus]]. Because of this discovery, Bards and skilled magical musicians united into [[The Philharmonic]]. A prestigious organization, they will grant you membership if you are of high enough skill. …

  • Divine Magic

    Those practioners of divine magic must work to commune with the gods, and it can be a difficult task to commune. After the Rivening, ensuring that the gods hear a caster, and the caster receives their gift is not guaranteed. Rules: -Divine Cast …

  • Courte'allure

    The famous school for training courtesans. These are no prostitutes, but highly sought after, sophisticated, companions. By having formal training at the Court'allure a courtesan can ask outrageous sums and is employed by the most wealthy and prosperous …